
Cosmic Applications / MotionTap
MotionTap: iOS Multi-Touch Game in the App Store
Inhaber / Software Developer
Case context
Overview
MotionTap was a real iPhone game published in the App Store, using multi-touch not as a UI gesture but as the core mechanic. Players had to follow several moving suns with their fingers while speed, target count, and energy loss increased the difficulty.
The code shows a complete early mobile product: Objective-C, cocos2d, particle systems, touch collision logic, level progression, pause and restart flows, localized menus, online highscore integration, and later Game Center-adjacent infrastructure. The work also included App Store packaging, release, product communication, and a self-founded company around the game.
Responsibility
Activities
- Game Loop Engineering: Development of level progression, countdown, energy, score, power display, pause menu, game-over flows, and restart logic.
- Multi-Touch Mechanics: Precise tracking of multiple fingers against multiple moving suns, including collision states, active particles, and increasing difficulty.
- Native iOS Development: Objective-C implementation with cocos2d, sprites, ParticleSun effects, sound effects, resource management, and App Store-ready packaging.
- Highscore & Competition: Online highscore posting, name entry, error dialogs, local score persistence, and later Game Center-adjacent integration.
- Product Launch: App Store release, German, English, and Spanish UI, website/video communication, and company context for distribution.
Operating mode
Methodology
- Mechanic First: The game was built around one physically understandable action: follow the suns, keep contact, lose energy, and raise the score.
- Iterative Balancing: Speed, levels, target count, energy loss, and feedback were tuned so the game stayed immediately understandable while rewarding practice.
- Mobile-First Interaction: Multi-touch, short sessions, direct visual feedback, and native performance were product requirements, not just technical details.
- Launch Ownership: Engineering, asset integration, localization, highscore flow, App Store delivery, and product communication were handled together.
Technical context
Technology stack
The tools are not the point by themselves. What matters is which system layers had to work together.
Mobile
11Frontend
4Other
3Data & AI
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