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Multi-Touch Game Development | iOS App Store Launch

Inhaber / Software Developer

January 2009 - January 2009
0 months
self-employed
Project
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Overview

As Owner & Software Developer, I developed and launched a multi-touch game application that successfully made its way into the App Store. The game featured precise finger tracking mechanics with two points moving in different directions, creating progressively faster and more challenging gameplay that engaged users through intuitive touch interactions.

Built using iOS/Objective-C with the cocos2d framework for graphics and animations, the application demonstrated early mastery of mobile game development and App Store distribution. The iterative, incremental development approach with prototyping methodology ensured continuous improvement and successful troubleshooting throughout the development lifecycle.

Activities

  • Game Design & Development: Full-stack development of multi-touch game mechanics and user interface
  • iOS Platform Development: Native iOS application using Objective-C and cocos2d framework
  • Touch Interaction Design: Precise finger tracking implementation with progressive difficulty scaling
  • App Store Launch: Complete application packaging, submission, and distribution through App Store
  • Iterative Prototyping: Continuous improvement and testing methodology for optimal user experience
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Methodology

  • Iterative Development: Incremental delivery with continuous testing and improvement cycles
  • Prototyping Model: Rapid prototyping for game mechanics validation and user experience optimization
  • User-Centered Design: Focus on intuitive touch interactions and progressive difficulty curves
  • Mobile-First Approach: Native iOS development optimized for touch-based gameplay

Technology Stack

Technologies and tools used in this project

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Frontend

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iOS logo
iOS
Objective-C logo
Objective-C
cocos2d logo
cocos2d
JSON logo
JSON
Multi-Touch logo
Multi-Touch
App Store logo
App Store
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Other

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Native Mobile Development
Game Framework
Graphics and Animation
Data Management
Game State Persistence
Touch Interaction
User Interface Design
Distribution
Mobile Application Publishing